So the future didn't turn out quite how Werner von Braun and Chesley Bonestell predicted. We've got iPhones
System look like. At least they can't take mini golf away from us. We've brought all that together in this game: a taste
of the way the future was supposed to be.
The planetscapes are based on current knowledge, with an occasional dash of artistic license (but of course the truth
to keep the ball from floating away.
The rocketship ignores the laws of physics. Speed and fuel efficiency are unrealistic. Solar System distances are
compressed. Golfing on Venus may be hazardous to your health.
Bossa nova and the Space Age go together like liquid hydrogen and oxygen. Add a touch of theremin and you're
John Seely.
Game concept, design, and production: David T. Schaller
Unity programming: Justin Sawchuck, Tommi Horttana and Pete Moretta:
Graphic Design: Duncan Bell
3D Astronaut Character: Steve Adamson
Music by: Mat Andasun, Tim Buzza, Roberto Briot, Michael Craig, Dave James,
Kevin MacLeod, Olive Musique, and William Loose & John Seely.
Beta testers: Susan Nagel, Geo Schaller, Steve Adamson, Steven Allison-Bunnell, Kyle Blakeborough,
Susan Edwards, Joan Freese, Augie Gutzmer, Bruce Schaller